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Honor of Kings – Summer Update: Loopy Pop!
Project type
UI/UX Motion Design
Date
Jun 2025
Location
Chengdu
This project was part of the Honor of Kings Summer Update “Loopy Pop!” event.
I was responsible for VFX, animation, and motion design — focusing on the main reward screen and gacha interaction feedback.
The challenge was to integrate Loopy’s playful visual style with the game’s UI flow while maintaining clarity and responsiveness.
Tools used: Unity, Photoshop, Blender.


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